In this performance assessment, students will design a playable game to demonstrate their ability to create audience-appropriate presentations and generate appropriate questions in response to their peers. Specifically, students will create their game from their knowledge of the course, of a teacher-approved topic, or to show understanding of a novel read for the class. As part of this assessment, students will pilot a game created by one of their peers, ask questions of the creator, and formulate reviews of the game’s playability and their engagement.
While the students’ games may be based on a game that students enjoy (Monopoly, Clue, Guess Who, etc.), the games must have their own branding, rules, terms, and game pieces. The style of game is up to the student and may fall into one or more of the following categories of games: board, card, deckbuilding, social deduction, trivia, dice, marble, puzzle, etc. To accompany the game, students must provide a detailed, organized, and user-friendly guide including the following information (which will be graded as a component of the assessment): the game’s name, tagline, and number of players; instructions for setting up the game (assembling parts/board, deciding teams, etc.); instructions for playing the game (identifying key game pieces, deciding turns, rules, etc.); and instructions for winning the game.
It is suggested that this assessment be used at the end of a unit of study, where a clear topic has been learned and can be used in the creation of the game. Novels are especially useful as the preceding work to the assessment. For example, using a novel like Monster would allow students to create a Clue-style game, develop a mock trial set-up, or social deduction game.
In this performance assessment, students will design a playable game to demonstrate their ability to create audience-appropriate presentations and generate appropriate questions in response to their peers. Specifically, students will create their game from their knowledge of the course, of a teacher-approved topic, or to show understanding of a novel read for the class. As part of this assessment, students will pilot a game created by one of their peers, ask questions of the creator, and formulate reviews of the game’s playability and their engagement.
While the students’ games may be based on a game that students enjoy (Monopoly, Clue, Guess Who, etc.), the games must have their own branding, rules, terms, and game pieces. The style of game is up to the student and may fall into one or more of the following categories of games: board, card, deckbuilding, social deduction, trivia, dice, marble, puzzle, etc. To accompany the game, students must provide a detailed, organized, and user-friendly guide including the following information (which will be graded as a component of the assessment): the game’s name, tagline, and number of players; instructions for setting up the game (assembling parts/board, deciding teams, etc.); instructions for playing the game (identifying key game pieces, deciding turns, rules, etc.); and instructions for winning the game.
It is suggested that this assessment be used at the end of a unit of study, where a clear topic has been learned and can be used in the creation of the game. Novels are especially useful as the preceding work to the assessment. For example, using a novel like Monster would allow students to create a Clue-style game, develop a mock trial set-up, or social deduction game.
| Big Ideas | Competencies |
|---|---|
A. Reading LiteratureStudents can read with purpose, understand and analyze evidence in literature to construct meaning in increasingly complex texts. |
A1Students can analyze how multiple themes develop over the course of a text, and how they interact with one another, while citing textual evidence. |
C. WritingStudents can read with purpose, understand and analyze information and evidence to construct meaning in increasingly complex texts. |
C3Students can write informative or explanatory texts to examine and convey complex ideas and information for a specific task, purpose, and audience. |
Below are analytic teacher rubrics. The column on the left shows the dimension that is being measured in the student’s performance. The levels across the top row indicate the performance level in the dimensions. Occasionally all dimensions and performance levels are exemplified by multiple students in a single recording.
| Dimensions | Not Yet Meeting Expectations | Meeting Expectations | Exceeding Expectations |
|---|---|---|---|
Game Quality |
No exemplars at this time.
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No exemplars at this time.
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No exemplars at this time.
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Game Branding |
No exemplars at this time.
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No exemplars at this time.
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No exemplars at this time.
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Quality of Instructions |
No exemplars at this time.
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No exemplars at this time.
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No exemplars at this time.
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Comprehension of Text via Game Design |
No exemplars at this time.
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No exemplars at this time.
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No exemplars at this time.
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Review of Peer Games |
No exemplars at this time.
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No exemplars at this time.
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No exemplars at this time.
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